arrow_back_ios

Main Menu

See All Acoustic End-of-Line Test Systems See All DAQ and instruments See All Electroacoustics See All Software See All Transducers See All Vibration Testing Equipment See All Academy See All Resource Center See All Applications See All Industries See All Insights See All Services See All Support See All Our Business See All Our History See All Our Sustainability Commitment See All Global Presence
arrow_back_ios

Main Menu

See All Actuators See All Combustion Engines See All Durability See All eDrive See All Transmission & Gearboxes See All Turbo Charger See All DAQ Systems See All High Precision and Calibration Systems See All Industrial electronics See All Power Analyser See All S&V Hand-held devices See All S&V Signal conditioner See All Accessories See All DAQ Software See All Drivers & API See All nCode - Durability and Fatigue Analysis See All ReliaSoft - Reliability Analysis and Management See All Test Data Management See All Utility See All Vibration Control See All Acoustic See All Current / voltage See All Displacement See All Load Cells See All Pressure See All Strain Gauges See All Torque See All Vibration See All LDS Shaker Systems See All Power Amplifiers See All Vibration Controllers See All Accessories for Vibration Testing Equipment See All Training Courses See All Whitepapers See All Acoustics See All Asset & Process Monitoring See All Custom Sensors See All Data Acquisition & Analysis See All Durability & Fatigue See All Electric Power Testing See All NVH See All Reliability See All Smart Sensors See All Vibration See All Weighing See All Automotive & Ground Transportation See All Calibration See All Installation, Maintenance & Repair See All Support Brüel & Kjær See All Release Notes See All Compliance See All Our People
arrow_back_ios

Main Menu

See All CANHEAD See All GenHS See All LAN-XI See All MGCplus See All Optical Interrogators See All QuantumX See All SomatXR See All Fusion-LN See All Accessories See All Hand-held Software See All Accessories See All BK Connect / Pulse See All API See All Microphone Sets See All Microphone Cartridges See All Acoustic Calibrators See All Special Microphones See All Microphone Pre-amplifiers See All Sound Sources See All Accessories for acoustic transducers See All Experimental testing See All Transducer Manufacturing (OEM) See All Accessories See All Non-rotating (calibration) See All Rotating See All CCLD (IEPE) accelerometers See All Charge Accelerometers See All Impulse hammers / impedance heads See All Cables See All Accessories See All Electroacoustics See All Noise Source Identification See All Environmental Noise See All Sound Power and Sound Pressure See All Noise Certification See All Industrial Process Control See All Structural Health Monitoring See All Electrical Devices Testing See All Electrical Systems Testing See All Grid Testing See All High-Voltage Testing See All Vibration Testing with Electrodynamic Shakers See All Structural Dynamics See All Machine Analysis and Diagnostics See All Process Weighing See All Calibration Services for Transducers See All Calibration Services for Handheld Instruments See All Calibration Services for Instruments & DAQ See All On-Site Calibration See All Resources See All Software License Management

Great minds think alike


When product development presents you with a challenge you can be sure you’re not the only one facing it.

Photo © SonySony Corporation has always been a pioneer in the design of audio equipment, and its most recent development direction is in Hi-Res audio. It has long been claimed by some audiophiles that digital audio lacks some of the nuances of high-quality, vinyl recordings. Since standard digital-CD-quality audio covers the full audible frequency range, the assumption is that the difference is due to artifacts from the interference of ultrasonic harmonics in the recordings. Hi-Res audio is loosely defined as having a higher sample rate than the standard CD, 44.1 kHz, and/or a higher digital representation than 16-bit. Early in the new millennium, Sony engineers became convinced of the value of Hi-Res audio; not just for improved clarity and definition of audio reproduction but also for more precise positioning of sounds in binaural space. Research has shown that humans can detect time differences down to five microseconds. This is a key driver for the positioning of audio objects in virtual soundscapes for gaming, music performance reproduction or engineering purposes, as well as improving the quality of the reproduction.

Naotaka Tsunoda has been developing headphones at Sony since his graduation in 1991. His passion for developing the ultimate headphone driver unit combined with his position as Deputy General Manager for Acoustic Technology, Headphones resulted in the design of the ultra-high-end Qualia 010 headphones in 2004. His drive for perfection led him to challenge the tools available for evaluating his product designs. “Early on in our development work, we realized that the Brüel & Kjær head and torso simulator (HATS) we were using was too limited in frequency range and too simplistic in ear canal geometry for accurate measurements in the areas we were trying to optimize – up to 100 kHz and beyond,” says Tsunoda. “So, in 2014, we started our own research into how the tools could be improved to achieve the precision we needed.”

“It’s obviously better when we can leverage the knowledge of others and add it to our own experience to reach a goal faster.”
Naotaka Tsunoda, Deputy General Manager for Acoustic Technology, Headphones, Sony

Finding the golden middle way

The Sony team mapped out the parameters they considered had the most influence on the accurate measurement of human response to sound. Tsunoda continues, “At the frequencies we’re working with, the geometry of the human head, in particular the ear pinna and canal, have an immense impact on the accuracy of the measurements, and the biggest challenge is that there are huge differences in the shapes of human heads and especially ear pinnas. We have to find an average or mean geometry that is the best compromise, but if the spread of the variations is too wide, then the measurements made with the average will be meaningless to large parts of the population.”

Qualia 010 headphones
HATS output vs background noise spectrum: Instant valueHaving reviewed the published data on the subject, the team decided they needed to do their own research on head and ear geometry. Of primary importance was the geometry of the ear canal. To obtain an accurate geometric model, Sony measured several human ear canals using an MRI scanner. They also measured a range of human pinnas and averaged the results to get a mean geometry. Using this data, they used 3D-printer technology to build a human ear simulator to replace the ear simulator and pinna in a standard HATS Type 4128.


Experimental redesigns

Head And Torso Simulators
RELATED PRODUCT
High-Frequency HATS Type 5128

The next challenge was to optimize the measurement system. To try to get close to duplicating the human ear experience, they knew they had to measure close to the ear drum location in the desired frequency range. The microphone in a standard Brüel & Kjær HATS has a frequency range limited to 20 kHz and a half-inch diameter. So, they decided to replace it with a Brüel & Kjær Type 4138 microphone, with a measurement range up to 140 kHz and an eight-inch diameter, positioned at the location of the ear drum in the manufactured ear canal.

Team members Naotaka Tsunoda, Takeshi Hara, Koji Nageno and HATS
Team members Naotaka Tsunoda, Takeshi Hara, Koji Nageno and HATSTests on this configuration showed improved response over the standard HATS at higher frequencies and good correlation at lower frequencies for supra-aural (over-ear) and circum-aural (on-ear) headphones, but for in-ear headphones they discovered a problem. “We noticed a significantly higher response in the 500 Hz to 4 kHz range for the in-ear headphones and guessed that we had not been able to match the human ear impedance accurately enough with our design” explains Tsunoda. “The in-ear headphone configuration produces a much higher acoustic load on the ear than other designs, and that’s when the problem was most apparent.”


Collaboration

Around this time, in 2015, Tsunoda speculated that the manufacturers of Type 4128 probably had the same issues with which he was wrestling. He contacted Brüel & Kjær to discuss Sony’s project and share information on future developments. As it happened, Brüel & Kjær had been working for some time on a realistic human geometry ear canal with a focus on optimizing the acoustic impedance of the new design. Under a collaborative agreement with Sony, the Brüel & Kjær team shared information on the prototype they had developed and explained the reason for the in-ear differences Sony was seeing. The Brüel & Kjær design featured a new high-frequency coupler with a ¼” microphone, which best matched the impedance of the human ear. After some discussions, Brüel & Kjær agreed to provide Sony with a prototype of the new HATS for them to use in their experiments. “It’s obviously better when we can leverage the knowledge of others and add it to our own experience to reach a goal faster,” says Tsunoda. “Our tests of the Brüel & Kjær prototype overcame some of the problems we had with in-ear device measurements.”But are there more improvements to be made? “The pursuit of perfection is a road without destination,” comments Tsunoda, “there are still more enhancements we would like to make to the measurement system. For example, the geometry of the HATS head, though an effective standardized shape, doesn’t represent the average human head and gives us challenges when testing headphones with a headband. Our measurements indicate that the sides of the head should be tapered slightly towards the face. This would also help with the correct positioning of the headphones. There is still work to do.”

Simulation of steady state sound power level inside the human ear canal

Simulation of steady state sound power level inside the human ear canal at different frequencies

 


Related Information