arrow_back_ios

Main Menu

See All Acoustic End-of-Line Test Systems See All DAQ and instruments See All Electroacoustics See All Software See All Transducers See All Vibration Testing Equipment See All Academy See All Resource Center See All Applications See All Industries See All Insights See All Services See All Support See All Our Business See All Our History See All Our Sustainability Commitment See All Global Presence
arrow_back_ios

Main Menu

See All Actuators See All Combustion Engines See All Durability See All eDrive See All Transmission & Gearboxes See All Turbo Charger See All DAQ Systems See All High Precision and Calibration Systems See All Industrial electronics See All Power Analyser See All S&V Hand-held devices See All S&V Signal conditioner See All Accessories See All DAQ Software See All Drivers & API See All nCode - Durability and Fatigue Analysis See All ReliaSoft - Reliability Analysis and Management See All Test Data Management See All Utility See All Vibration Control See All Acoustic See All Current / voltage See All Displacement See All Load Cells See All Pressure See All Strain Gauges See All Torque See All Vibration See All LDS Shaker Systems See All Power Amplifiers See All Vibration Controllers See All Accessories for Vibration Testing Equipment See All Training Courses See All Whitepapers See All Acoustics See All Asset & Process Monitoring See All Custom Sensors See All Data Acquisition & Analysis See All Durability & Fatigue See All Electric Power Testing See All NVH See All Reliability See All Smart Sensors See All Vibration See All Weighing See All Automotive & Ground Transportation See All Calibration See All Installation, Maintenance & Repair See All Support Brüel & Kjær See All Release Notes See All Compliance See All Our People
arrow_back_ios

Main Menu

See All CANHEAD See All GenHS See All LAN-XI See All MGCplus See All Optical Interrogators See All QuantumX See All SomatXR See All Fusion-LN See All Accessories See All Hand-held Software See All Accessories See All BK Connect / Pulse See All API See All Microphone Sets See All Microphone Cartridges See All Acoustic Calibrators See All Special Microphones See All Microphone Pre-amplifiers See All Sound Sources See All Accessories for acoustic transducers See All Experimental testing See All Transducer Manufacturing (OEM) See All Accessories See All Non-rotating (calibration) See All Rotating See All CCLD (IEPE) accelerometers See All Charge Accelerometers See All Impulse hammers / impedance heads See All Cables See All Accessories See All Electroacoustics See All Noise Source Identification See All Environmental Noise See All Sound Power and Sound Pressure See All Noise Certification See All Industrial Process Control See All Structural Health Monitoring See All Electrical Devices Testing See All Electrical Systems Testing See All Grid Testing See All High-Voltage Testing See All Vibration Testing with Electrodynamic Shakers See All Structural Dynamics See All Machine Analysis and Diagnostics See All Process Weighing See All Calibration Services for Transducers See All Calibration Services for Handheld Instruments See All Calibration Services for Instruments & DAQ See All On-Site Calibration See All Resources See All Software License Management

Wavelength to Frequency, and the Speed of Sound


When you play music through a loudspeaker, the loudspeaker’s membrane is set in motion, alternately moving in and out. On its way out, the membrane compresses the air right in front; when moving back into the loudspeaker cabinet, it leaves more space for the air in front, causing it to rarefy.

Both compression and rarefaction are a local disturbance, and the air will try to find equilibrium. When the movement of the membrane increases the local pressure, air molecules right in front of the membrane will push against the molecules that are a little further away. Those molecules will in turn push against the molecules even further away and so on.

Similarly, when the membrane moves back into the box it reduces local pressure and air molecules follow to fill the space. Consequently, the molecules further away must follow as well. The molecules themselves only move back and forth a bit. What is transmitted from one molecule to the next is the energy of the movement. 


The Speed of Sound

The speed at which this energy propagates away from the source is the speed of sound.

As a rule of thumb, the speed of sound in air is 340 m/s, but it increases and decreases with the air’s temperature:

Cair = (331 + 0.6 * T) m/s where T is the air’s temperature in °C.

This means one second after the loudspeaker membrane began to move, a listener 340 meters away from it will start to hear something. If during this second, the speaker’s membrane only does a single cycle of moving out, in, and back again, we say that it oscillates at a frequency of 1 Hz, which equals one cycle per second. Within that cycle, air pressure in front of the loudspeaker will have increased to a maximum before the membrane started to move back into the box, causing the pressure to decrease until it reaches a minimum, to then return to neutral.

If we could stop time after one second and walk 340 meters away from the loudspeaker, we would observe the pressure distribution in front of the loudspeaker reflecting the pressure variation, thus forming one complete wavelength.

Most humans first start to hear sound at 20 Hz, that is when the speaker performs 20 cycles per second. Sound still travels at the same speed away from the source, and it still takes one second before a listener at a 340-metre distance starts to hear something. However, in that time, the speaker will already have performed 20 cycles and if we again stop time, we will have a pattern in the air where the pressure varies 20 times between maximum and minimum. 

The wavelength is defined as the length of this pattern for one cycle, and because we can fit 20 cycles into the distance of 340 meters, the wavelength for 20 Hz is 340 meters divided by 20, which is 17 meters. Equivalently, for 20 kHz, which is the highest frequency most humans can hear, the wavelength would be 340 meters divided by 20,000, and that is 1.7 cm.


Why Is Wavelength Important?

The importance of the wavelength is that it helps us to relate the dimensions of objects to the frequencies in the sound. This is relevant for almost all disciplines in acoustics.

Let’s take an example...

Standing Wave Patterns

When conducting room acoustics, it's evident that sound propagates in confined spaces.

Once a sound reaches a wall, ceiling, or floor, it will be reflected and interfere with other sound waves from the same or other sources. If the wavelength matches one or several dimensions of the room, these waves will create so-called 'standing wave patterns', by adding up in some areas (giving a booming impression) and cancel each other out in others (sound becomes weak).

Speed of sound in air

Left: Match for the lowest frequency, that is, longest wavelength: Very strong sound at the walls. Weak or no sound in the middle of the room

Right: Match for the next higher frequency, where two wavelengths fit into the room: Strong sound at the walls and again in the middle of the room, alternating with areas of weak sound

Therefore, knowledge of the wavelengths for relevant frequencies can be used advantageously to accentuate certain frequencies (for example, the placement of subwoofers at walls or even in corners) or to avoid the effect, if so desired, by altering the shape and dimensions of the room.

Just as important as the size of the room, is the size of objects in it. Objects significantly smaller than the wavelength will not reflect sound because if the wavelength is large, there will be practically no pressure difference across the object, i.e. the presence of the object won’t matter. In contrast, if the wavelength of sound is comparably small, the object will act as a shield and reflector.

This is why moving behind a column will strongly reduce high frequencies (short wavelengths) but leave low-frequency sound almost un-changed (long wavelengths), making sound appear dull.

Wavelength of Sound In Air

Wavelength of a sound in air at 1 Hz: 340 m

Wavelength for 1 Hz sound

A: These molecules already react to the inward motion of the loudspeaker membrane, moving towards the source.

B: 170 m = half the wavelength away from the membrane: Air molecules are in a neutral position and start to move towards the membrane

C: The wavefront has reached these molecules moving them in a direction away from the source

 

Wavelength of a sound in air at 20 Hz: 340 m / 20 = 17 m

Wavelenght Patterns

 

Membrane motion

Membrane motion

A: Membrane and air in the neutral position
B: Membrane out and air compressed
C: Membrane in and air rarefied

 

The Speed of Sound in Air

Have you ever counted the number of seconds that passed from the moment you saw a lightning strike until you heard the thunder?

Many will know the rule of thumb that counting to three means that the lightning struck about 1 km away. With this in mind, you can roughly calculate the speed of sound: 1 km / 3 seconds ≈ 340 m/s.

Speed of Sound

This is because the speed of light is 300,000 km/s, so we see the flash immediately even if it is several kilometers away. However, the speed of sound is only approx. 340 m/s, so it will take the thunder a few seconds to travel just a single kilometre. 

Speed of sound at different temperatures

  • Freezing point (0 °C): 331.6 m/s
  • Room temperature at 20 °C:  343.0 m/s
  • Desert at 45 °C: 358.0 m/s